

Fixes bug preventing enhanced barriers enablement.Add missing string conversion for D3D_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW.Fix incorrect Enhanced Barriers sync/access validation.Address incorrect Enhanced Barriers simultaneous-access validation.Fixed state corruption causing incorrect programmable sample positions validation during ExecuteCommandList.Fixes a regression introduced in 1.608.0 where the stencil mask could get cleared when specifying it in a way that only affected the back-facing geometry.And a handful of even more minor features.

Sample-frequency pixel shaders with no RTV/DSV.Several minor features for improved compatibility with Vulkan.Updated RenderPass support for tile based rendering GPUs.

The global barrier guarantees a cache flush, which is needed when aliased resources share memory but do not share the same VA space.
